Date: 08/09/2016, Lecture number: 2
Today we received out
enrolment codes for ‘Moodle,’ for ‘Digital Video’ and ‘Interactive Multimedia’
courses.
We talked about:
·
Visual components/ controls, text,
images/videos and animation/graphics.
·
On a Microsoft page we viewed some
controls and patterns such as: buttons, check-boxes and hyperlinks.
·
Touch-base interfaces e.g. phone for low
volume work.
·
BCI (Brain Computer Interfaces): how we as
users interact with these.
·
Date and time controls.
·
The aesthetics of controls and their
usability: good/ bad experiences.
Then we discussed an
interesting topic/concept called ‘don’t
make user think,’ which relates to users expectations and their comfort
zones in using designed controls. I did not realise that the attention span or
patience of a user is 5 seconds. This is the only window of opportunity for a
designer of controls to engage the user. If the user has trouble with figuring
out where or/and how to operate a control, they will decide naturally within 5
seconds. If it is not clear by then users tend to abandon the site.
Therefore,
the objective of a designer primarily twofold:
·
Usability
i.e. to make the design a good user experience.
·
Functionality
i.e.
has software to do what it is supposed to.
Other important
considerations are:
·
Reliability
·
Portable
·
Efficiency
I have found that the
above are design challenges and designers objective is to create the best
controls to achieve solutions.
User
Experience (UX): this is what designers consider. To have
a good UX is best achieved through having a good User Interface (UI). Examples of UI are buttons, checkboxes etc and
use of animations such as the ‘hamburger menu.’
Follow up home study on
this lecture is a link on Moodle on M.S. Controls.
Conclusion
of lecture: the objective of this course is to focus on the Design Aesthetic.
Sinead keep this blog for Digital Video only. Dont worry about what is already posted ; you dont have to delete this
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